Category: (Toy)
10 new, starting at $16.98
The bazaar is bustling: it's the big day at the rug market! The best salesperson will soon be named! Each player is a salesperson who tries to outwit the others. Each player has a turn to throw the dice and then move Assam, the market organizer. If Assam stops on an opponent's run, the salesperson must make a payment to its owner before putting on of their own rug on the adjoining space. When the last rug has been laid, the total number of visible rugs and the number owned by each salesperson are added up: best player wins! Includes game board, 40 wood playing pieces, 6 sided die, 57 fabric tiles, fabric bags and instructions.
Combining luck and strategy just enough...Reviewed by Bernard Dekoven, 2009-05-13
Marrakech, some say, is a deeply strategic contest between 2-4
players, in which carpet-sellers demonstrate their cunning by
claiming territory, and, with some Monopoly-like glee, collecting
vast quantities of their opponents' Dirhams. Others, however, will
feel equally justified in saying that Marrakech is ultimately a
game of luck, where success or failure is determined by the will of
Allah and the toss of the proverbial die. In truth, it is the blend
of luck and strategy that makes Marrakech such an attractive game,
and extends its range of appeal from kids to adults to the entire
family (the youngest being older than 6).
The board (Rug Market Square) is a 7x7 matrix. Each player has a
collection of carpets (rectangular pieces of fabric that cover two
squares), and wooden coins equal to 30 Dirhams. When the game
begins, Assam the market owner (the one large wooden playing piece)
is placed in the center of the board. The first player positions
Assam in the direction she wants Assam to move, and then throws the
large, wooden die, which will cause Assam to move in the direction
he is facing from 1-4 spaces. When Assam has finished moving, the
player lays a carpet down at Assam's feet (vertically or
horizontally adjacent to Assam's position in the Rug Market
Square). And yes, carpets can be laid on top of other player's
carpets.
The game continues this way, players taking turns, positioning
Assam, throwing the die, and laying down carpet. If Assam ends his
turn standing on another player's rug, that player gets paid one
Dirham for every square covered by connecting carpets. When all
carpets are laid, the player with the most squares covered, and the
most Dirhams collected, wins the game.
Our Tasters (teens, ranging in age from 12-17) couldn't stop
playing the game. The older players were determined to figure out
how much of one's success one could attribute to fate, and how much
to one's carpet-laying cunning. The younger were equally determined
to walk away with the vastest riches, regardless of whether their
superior fortune was a result of luck or skill. Despite all the
other games they could have played, and my urging them to at least
try something else, they played Marrakesh for the entire two hours
of our 90-minute Tasting. They strategized. They contemplated. They
advised. They chortled. And they played again.
The rules are easy enough to learn in 15 minutes. The game simple
enough for people to play intelligently almost immediately after
they learn the rules. The rule book is written in 9 languages, and
illustrated clearly enough to answer any questions.
Designed by Dominique Ehrhard, Marrakech is available in the United
States through Fundex Games, Marrakech proved most clearly to be
Major FUN.